“Three tech giants just open-sourced the physics engine they use to train robots — and it runs on your gaming GPU.”
Newton hit 3,000 GitHub stars after its v1.0.0 release on March 10, 2026 — a GPU-accelerated physics engine backed by Disney Research, Google DeepMind, and NVIDIA that runs robot simulations at scale. It builds on NVIDIA Warp and integrates MuJoCo Warp as its primary solver, giving you differentiable physics, cloth/cable/softbody simulation, and OpenUSD support in one Apache-2.0 licensed package. The Linux Foundation hosts it, meaning it's built for long-term community maintenance, not a corporate experiment that gets abandoned.
You know that feeling when you want to train a robot in simulation but MuJoCo is too slow for parallel environments, Isaac Sim requires an enterprise license, and PyBullet doesn't do differentiable physics? Before: you pick between speed, accuracy, and gradient-based learning — rarely get all three. Newton gives you GPU-accelerated simulation with multiple solvers (MuJoCo, XPBD, VBD, Featherstone), differentiable physics for ML pipelines, and cloth/cable/softbody support that most robotics simulators ignore entirely.
Think of it like a universal adapter for physics simulation. Newton sits on top of NVIDIA Warp (a GPU compute framework) and provides multiple physics solvers you can swap out. You build a model using the Python API or import from URDF/MJCF/USD files. The ModelBuilder creates the simulation world, then you pick your solver — MuJoCo for rigid body dynamics, XPBD for particles and soft bodies, VBD for cloth. Each solver runs on GPU, so you can simulate thousands of environments in parallel. The differentiable design means gradients flow through the physics step, letting you train neural networks directly from simulation data.
If you're a robotics researcher or engineer doing reinforcement learning, sim-to-real transfer, or soft body manipulation — this is for you. Especially valuable if you need parallel GPU simulation, differentiable physics, or deformable object simulation that MuJoCo alone doesn't provide. Not useful yet if you don't have an NVIDIA GPU (CPU mode exists but is slower) or if you only need simple rigi...
Yes, absolutely try it. The backing by Disney Research, DeepMind, and NVIDIA plus Linux Foundation hosting signals this isn't a side project — it's infrastructure. The v1.0.0 release is production-ready with 50+ examples covering robots, cloth, cables, soft bodies, and differentiable simulation. The main catch: NVIDIA GPU required for performance (CPU works but defeats the parallelism purpose), and the project is young with 145 open issues indicating active development and rough edges.
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