GitHub Repos intermediate 3 min read May 11, 2026 · Updated May 13, 2026
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SuperSplat: Browser-Native 3DGS Editor

“You can clean up and publish a 10M-Gaussian 3D scene from a browser tab in under 5 minutes — no GPU, no install, no license fee.”

SuperSplat: Browser-Native 3DGS Editor
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Source · github.com

“"Think of SuperSplat as the photoshop of gaussian splats?" — slimbuck (SuperSplat developer), Hacker News item #42060856 (https://news.ycombinator.com/item?id=42060856)”

You know that feeling when you capture a Gaussian Splat scan — a room, an artifact, a product — and the raw PLY file is full of floating artifacts, off-axis Gaussians, and background debris that make the result look unusable? Cleanup used to mean re-capturing (time-consuming), writing custom Python scripts (slow), or installing SplatForge in Blender (steep setup curve). Every existing GS editor required a local GPU, a desktop OS, or a paid license — which blocked the handoff-to-client workflow entirely.

gaussian-splatting3dwebglwebgpuopen-sourcetypescriptbrowser-based

You drag a .ply Gaussian Splat file into superspl.at/editor, and the PlayCanvas WebGPU engine renders every Gaussian — each a tiny, oriented, colored ellipsoid — as an interactive scene in your browser. You draw a selection box around noisy regions and delete them, adjust colors, and set camera keyframes on a timeline for animated fly-throughs. Clicking Publish packages your edits into a .ssproj file (a ZIP of JSON metadata plus PLY data), uploads it, and returns a shareable superspl.at URL viewable by anyone in a browser. For large scenes, the SOGS (Streamable Occupancy Grid Splats) format streams chunks progressively so 10M+ Gaussian scenes appear incrementally rather than blocking on a full download.

01
Zero-install browser editor — load, edit, and publish a Gaussian Splat entirely from superspl.at/editor; no account required for basic editing, no GPU rig, no desktop software installation
02
Per-Gaussian editing — select, inspect, and delete individual Gaussians by position, scale, rotation, color, and opacity; region crop and lasso tools remove background artifacts without retraining the splat model
03
Timeline camera animation — set keyframes to define a camera fly-through, then export it as a video file with configurable resolution and bitrate directly from the Render menu (shipped v2.2, March 2025)
04
SOGS progressive loading — the Streamable Occupancy Grid Splats format streams scenes with 10M+ Gaussians in chunks; a public LOD demo handled 34M splats (HN item #45688466, November 2025)
05
SuperSplat Studio hotspots and post-effects — place up to 25 annotation hotspots with camera viewpoints and descriptions; apply bloom, vignette, color grading, chromatic fringing, and six tonemapping operators including ACES 2.0 and Filmic...
06
WebXR publish to AR and VR — published splats open in AR on Meta Quest and Android, and in VR on Quest and Apple Vision Pro, without any app install on the viewer's device
Who it’s for

If you work with Gaussian Splat captures — photogrammetry artists, real estate visualization teams, cultural heritage digitizers, or 3D content creators using Luma AI or Polycam — SuperSplat is your cleaning and delivery step before handing scenes to clients or embedding them in web pages. If you build frontends and want an MIT-licensed WebGL/WebGPU GS renderer to fork, the TypeScript codebase is the most active open-source option in the space. Not the right fit if you need to reconstruct splats from raw photos, composite GS with polygon meshes in a DCC tool like Blender, or run a multi-user ...

Worth exploring

Worth your time: the 2–3 week release cadence, company backing from PlayCanvas, and 7,050 stars show this is not abandonware. The zero-install browser path means you can evaluate it in 5 minutes at superspl.at/editor. Caveat: an open WebGL/WebGPU crash bug on the SOGS format (issue #864) and the Separate command failure on large selections (issue #868) mean you should test your specific scene sizes before relying on it in a production pipeline.

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